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rhizome r&d

Design, research, and complexity. A field guide for novel problems.

By Kasey Klimes
· Launched 2 years ago
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Going Indie After Big TechA workshop on the transition to independent creative work
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With Text-to-Code AI, The Early Dream of Computation is BackOpen-ended composability has never been more user-friendly. There's just one thing missing.
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When to Design for EmergenceMarket applications on the long-tail of user needs
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Designing the Future of WorkHow does design for emergence apply to the future of work? This week I had a great conversation with Dror Poleg exploring this question. We barely skimmed the surface in our brief half-hour chat, but expanded on some of the points made in my recent post
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Design Research: Three Tools for Mountaineering Novel TerrainDesign research is a broad concept. Let’s break it down a bit. I think of design research as a set of three tools for addressing novel problems…
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Design Needs Complexity TheoryDespite Christopher Alexander’s notable application of complexity theory in design during the 60's and 70's, the two fields have mysteriously grown…
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A Field Guide for Novel ProblemsComplexity theory for designers • Research as a form of map-making • Meta-processes for novel problems • Interdisciplinarity as mental model arbitrage …
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rhizome r&d

rhizome r&d

Design, research, and complexity. A field guide for novel problems.
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